15,192 research outputs found

    Quantum automorphisms of folded cube graphs

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    We show that the quantum automorphism group of the Clebsch graph is SO5−1SO_5^{-1}. This answers a question by Banica, Bichon and Collins from 2007. More general for odd nn, the quantum automorphism group of the folded nn-cube graph is SOn−1SO_n^{-1}. Furthermore, we show that if the automorphism group of a graph contains a pair of disjoint automorphisms this graph has quantum symmetry.Comment: 19 pages, corrected a mistake in the proof of Theorem 2.2 + minor change

    On the Complexity of the Mis\`ere Version of Three Games Played on Graphs

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    We investigate the complexity of finding a winning strategy for the mis\`ere version of three games played on graphs : two variants of the game NimG\text{NimG}, introduced by Stockmann in 2004 and the game Vertex Geography\text{Vertex Geography} on both directed and undirected graphs. We show that on general graphs those three games are PSPACE\text{PSPACE}-Hard or Complete. For one PSPACE\text{PSPACE}-Hard variant of NimG\text{NimG}, we find an algorithm to compute an effective winning strategy in time O(∣V(G)∣.∣E(G)∣)\mathcal{O}(\sqrt{|V(G)|}.|E(G)|) when GG is a bipartite graph

    A simpler approach to obtaining an O(1/t) convergence rate for the projected stochastic subgradient method

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    In this note, we present a new averaging technique for the projected stochastic subgradient method. By using a weighted average with a weight of t+1 for each iterate w_t at iteration t, we obtain the convergence rate of O(1/t) with both an easy proof and an easy implementation. The new scheme is compared empirically to existing techniques, with similar performance behavior.Comment: 8 pages, 6 figures. Changes with previous version: Added reference to concurrently submitted work arXiv:1212.1824v1; clarifications added; typos corrected; title changed to 'subgradient method' as 'subgradient descent' is misnome

    A New Game Invariant of Graphs: the Game Distinguishing Number

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    The distinguishing number of a graph GG is a symmetry related graph invariant whose study started two decades ago. The distinguishing number D(G)D(G) is the least integer dd such that GG has a dd-distinguishing coloring. A distinguishing dd-coloring is a coloring c:V(G)→{1,...,d}c:V(G)\rightarrow\{1,...,d\} invariant only under the trivial automorphism. In this paper, we introduce a game variant of the distinguishing number. The distinguishing game is a game with two players, the Gentle and the Rascal, with antagonist goals. This game is played on a graph GG with a set of d∈N∗d\in\mathbb N^* colors. Alternately, the two players choose a vertex of GG and color it with one of the dd colors. The game ends when all the vertices have been colored. Then the Gentle wins if the coloring is distinguishing and the Rascal wins otherwise. This game leads to define two new invariants for a graph GG, which are the minimum numbers of colors needed to ensure that the Gentle has a winning strategy, depending on who starts. These invariants could be infinite, thus we start by giving sufficient conditions to have infinite game distinguishing numbers. We also show that for graphs with cyclic automorphisms group of prime odd order, both game invariants are finite. After that, we define a class of graphs, the involutive graphs, for which the game distinguishing number can be quadratically bounded above by the classical distinguishing number. The definition of this class is closely related to imprimitive actions whose blocks have size 22. Then, we apply results on involutive graphs to compute the exact value of these invariants for hypercubes and even cycles. Finally, we study odd cycles, for which we are able to compute the exact value when their order is not prime. In the prime order case, we give an upper bound of 33

    Block-Coordinate Frank-Wolfe Optimization for Structural SVMs

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    We propose a randomized block-coordinate variant of the classic Frank-Wolfe algorithm for convex optimization with block-separable constraints. Despite its lower iteration cost, we show that it achieves a similar convergence rate in duality gap as the full Frank-Wolfe algorithm. We also show that, when applied to the dual structural support vector machine (SVM) objective, this yields an online algorithm that has the same low iteration complexity as primal stochastic subgradient methods. However, unlike stochastic subgradient methods, the block-coordinate Frank-Wolfe algorithm allows us to compute the optimal step-size and yields a computable duality gap guarantee. Our experiments indicate that this simple algorithm outperforms competing structural SVM solvers.Comment: Appears in Proceedings of the 30th International Conference on Machine Learning (ICML 2013). 9 pages main text + 22 pages appendix. Changes from v3 to v4: 1) Re-organized appendix; improved & clarified duality gap proofs; re-drew all plots; 2) Changed convention for Cf definition; 3) Added weighted averaging experiments + convergence results; 4) Clarified main text and relationship with appendi
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